On 9 November 2017 at 06:42, Jordan Justen wrote:
> It appears that we include the shader cache sources into libglsl
> regardless.
>
> The Meson build already does this.
>
The separation is a left over as the files contained the disk cache
implementation.
That code now lives in src/util/disk_cache
On 09.11.2017 07:42, Jordan Justen wrote:
It appears that we include the shader cache sources into libglsl
regardless.
The Meson build already does this.
Signed-off-by: Jordan Justen
Patches 1-3:
Reviewed-by: Nicolai Hähnle
---
src/compiler/Android.glsl.mk | 3 +--
src/compiler/Make
It appears that we include the shader cache sources into libglsl
regardless.
The Meson build already does this.
Signed-off-by: Jordan Justen
---
src/compiler/Android.glsl.mk | 3 +--
src/compiler/Makefile.glsl.am | 3 +--
src/compiler/Makefile.sources | 6 ++
3 files changed, 4 insertions(