Re: [Mesa-dev] [PATCH 03/17] compiler: Fold shader_cache in with libglsl sources

2017-11-09 Thread Emil Velikov
On 9 November 2017 at 06:42, Jordan Justen wrote: > It appears that we include the shader cache sources into libglsl > regardless. > > The Meson build already does this. > The separation is a left over as the files contained the disk cache implementation. That code now lives in src/util/disk_cache

Re: [Mesa-dev] [PATCH 03/17] compiler: Fold shader_cache in with libglsl sources

2017-11-09 Thread Nicolai Hähnle
On 09.11.2017 07:42, Jordan Justen wrote: It appears that we include the shader cache sources into libglsl regardless. The Meson build already does this. Signed-off-by: Jordan Justen Patches 1-3: Reviewed-by: Nicolai Hähnle --- src/compiler/Android.glsl.mk | 3 +-- src/compiler/Make

[Mesa-dev] [PATCH 03/17] compiler: Fold shader_cache in with libglsl sources

2017-11-08 Thread Jordan Justen
It appears that we include the shader cache sources into libglsl regardless. The Meson build already does this. Signed-off-by: Jordan Justen --- src/compiler/Android.glsl.mk | 3 +-- src/compiler/Makefile.glsl.am | 3 +-- src/compiler/Makefile.sources | 6 ++ 3 files changed, 4 insertions(