Since the debug system routine will share scratch space with threads
doing register spilling, we must offset the registers to accommodate.
This is more easily accomplished (and less bug prone) in Mesa.
The debugger will only work with the new fragment shader backend.
Signed-off-by: Ben Widawsky
Since the debug system routine will share scratch space with threads
doing register spilling, we must offset the registers to accommodate.
This is more easily accomplished (and less bug prone) in Mesa.
The debugger will only work with the new fragment shader backend.
Signed-off-by: Ben Widawsky