On 15/05/15 17:35, Ian Romanick wrote:
> On 05/14/2015 02:44 PM, Emil Velikov wrote:
>> On 13/05/15 19:44, Ian Romanick wrote:
>>> From: Ian Romanick
>>>
>>> Mesa does not (and probably never will) support GL_ARB_geometry_shader4,
>>> so this function will never exist.
>> In the (very unlikely) ev
On 05/14/2015 02:44 PM, Emil Velikov wrote:
> On 13/05/15 19:44, Ian Romanick wrote:
>> From: Ian Romanick
>>
>> Mesa does not (and probably never will) support GL_ARB_geometry_shader4,
>> so this function will never exist.
> In the (very unlikely) event that we do support the extension, won't
> t
On 13/05/15 19:44, Ian Romanick wrote:
> From: Ian Romanick
>
> Mesa does not (and probably never will) support GL_ARB_geometry_shader4,
> so this function will never exist.
In the (very unlikely) event that we do support the extension, won't
this change cause issues when mixing libGL/libglapi/dr
From: Ian Romanick
Mesa does not (and probably never will) support GL_ARB_geometry_shader4,
so this function will never exist. Having a function that is
exec="skip" and offset="assign" is just weird.
Signed-off-by: Ian Romanick
---
src/mapi/glapi/gen/ARB_geometry_shader4.xml | 2 +-
src/mapi