Re: [Mesa-dev] [PATCH 02/20] mesa: Remove all vestiges of glFramebufferTextureFaceARB

2015-05-15 Thread Emil Velikov
On 15/05/15 17:35, Ian Romanick wrote: > On 05/14/2015 02:44 PM, Emil Velikov wrote: >> On 13/05/15 19:44, Ian Romanick wrote: >>> From: Ian Romanick >>> >>> Mesa does not (and probably never will) support GL_ARB_geometry_shader4, >>> so this function will never exist. >> In the (very unlikely) ev

Re: [Mesa-dev] [PATCH 02/20] mesa: Remove all vestiges of glFramebufferTextureFaceARB

2015-05-15 Thread Ian Romanick
On 05/14/2015 02:44 PM, Emil Velikov wrote: > On 13/05/15 19:44, Ian Romanick wrote: >> From: Ian Romanick >> >> Mesa does not (and probably never will) support GL_ARB_geometry_shader4, >> so this function will never exist. > In the (very unlikely) event that we do support the extension, won't > t

Re: [Mesa-dev] [PATCH 02/20] mesa: Remove all vestiges of glFramebufferTextureFaceARB

2015-05-14 Thread Emil Velikov
On 13/05/15 19:44, Ian Romanick wrote: > From: Ian Romanick > > Mesa does not (and probably never will) support GL_ARB_geometry_shader4, > so this function will never exist. In the (very unlikely) event that we do support the extension, won't this change cause issues when mixing libGL/libglapi/dr

[Mesa-dev] [PATCH 02/20] mesa: Remove all vestiges of glFramebufferTextureFaceARB

2015-05-13 Thread Ian Romanick
From: Ian Romanick Mesa does not (and probably never will) support GL_ARB_geometry_shader4, so this function will never exist. Having a function that is exec="skip" and offset="assign" is just weird. Signed-off-by: Ian Romanick --- src/mapi/glapi/gen/ARB_geometry_shader4.xml | 2 +- src/mapi