On Sat, 2016-11-12 at 13:34 -0800, Jason Ekstrand wrote:
> Now that we have anv_shader_bin, they're completely redundant with
> other
> information we have in the pipeline. For vertex shaders, we also to
^-
go
> through way too
Now that we have anv_shader_bin, they're completely redundant with other
information we have in the pipeline. For vertex shaders, we also to
through way too much work to put the offset in one or the other field and
then look at which one we put it in later.
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src/intel/vulkan/anv_pipeline.c