Re: [Mesa-dev] [PATCH 02/20] anv/pipeline: Get rid of the kernel pointer fields

2016-11-12 Thread Timothy Arceri
On Sat, 2016-11-12 at 13:34 -0800, Jason Ekstrand wrote: > Now that we have anv_shader_bin, they're completely redundant with > other > information we have in the pipeline.  For vertex shaders, we also to                                                                     ^- go > through way too

[Mesa-dev] [PATCH 02/20] anv/pipeline: Get rid of the kernel pointer fields

2016-11-12 Thread Jason Ekstrand
Now that we have anv_shader_bin, they're completely redundant with other information we have in the pipeline. For vertex shaders, we also to through way too much work to put the offset in one or the other field and then look at which one we put it in later. --- src/intel/vulkan/anv_pipeline.c