On Thu, Sep 17, 2015 at 05:00:04PM +0100, Neil Roberts wrote:
> This is the standard pattern used by the other 3D graphics API.
>
> BDW has slots for these values, but they aren't actually used until
> SKL. Even though the documentation for BDW says they must be zero, it
> doesn't seem to cause an
This is the standard pattern used by the other 3D graphics API.
BDW has slots for these values, but they aren't actually used until
SKL. Even though the documentation for BDW says they must be zero, it
doesn't seem to cause any harm to program them anyway.
The comment above for the 8x sample posi