- Original Message -
> On 11/07/2012 08:26 AM, jfons...@vmware.com wrote:
> > From: José Fonseca
> >
> > Not fully tested.
> >
> > Based on diagrams from
> > http://msdn.microsoft.com/en-us/library/windows/desktop/bb205124.aspx#Primitive_Adjacency
> > ---
> > src/gallium/drivers/softpip
On 11/07/2012 09:35 AM, Roland Scheidegger wrote:
I think that probably needs a test to make sure the right vertices are
used, I can't quite tell if it's right. This is hit when adjacent
primitives are used but not geometry shader is active right?
Yeah, I had to look that up myself. Adjacency
I think that probably needs a test to make sure the right vertices are
used, I can't quite tell if it's right. This is hit when adjacent
primitives are used but not geometry shader is active right?
The rest of the series looks good to me.
Roland
Am 07.11.2012 16:26, schrieb jfons...@vmware.com:
On 11/07/2012 08:26 AM, jfons...@vmware.com wrote:
From: José Fonseca
Not fully tested.
Based on diagrams from
http://msdn.microsoft.com/en-us/library/windows/desktop/bb205124.aspx#Primitive_Adjacency
---
src/gallium/drivers/softpipe/sp_prim_vbuf.c | 46 +++
1 file
From: José Fonseca
Not fully tested.
Based on diagrams from
http://msdn.microsoft.com/en-us/library/windows/desktop/bb205124.aspx#Primitive_Adjacency
---
src/gallium/drivers/softpipe/sp_prim_vbuf.c | 46 +++
1 file changed, 46 insertions(+)
diff --git a/src/gallium/dr