Re: [Mesa-dev] [PATCH 02/11] softpipe: Handle adjacency primitives.

2012-11-07 Thread Jose Fonseca
- Original Message - > On 11/07/2012 08:26 AM, jfons...@vmware.com wrote: > > From: José Fonseca > > > > Not fully tested. > > > > Based on diagrams from > > http://msdn.microsoft.com/en-us/library/windows/desktop/bb205124.aspx#Primitive_Adjacency > > --- > > src/gallium/drivers/softpip

Re: [Mesa-dev] [PATCH 02/11] softpipe: Handle adjacency primitives.

2012-11-07 Thread Brian Paul
On 11/07/2012 09:35 AM, Roland Scheidegger wrote: I think that probably needs a test to make sure the right vertices are used, I can't quite tell if it's right. This is hit when adjacent primitives are used but not geometry shader is active right? Yeah, I had to look that up myself. Adjacency

Re: [Mesa-dev] [PATCH 02/11] softpipe: Handle adjacency primitives.

2012-11-07 Thread Roland Scheidegger
I think that probably needs a test to make sure the right vertices are used, I can't quite tell if it's right. This is hit when adjacent primitives are used but not geometry shader is active right? The rest of the series looks good to me. Roland Am 07.11.2012 16:26, schrieb jfons...@vmware.com:

Re: [Mesa-dev] [PATCH 02/11] softpipe: Handle adjacency primitives.

2012-11-07 Thread Brian Paul
On 11/07/2012 08:26 AM, jfons...@vmware.com wrote: From: José Fonseca Not fully tested. Based on diagrams from http://msdn.microsoft.com/en-us/library/windows/desktop/bb205124.aspx#Primitive_Adjacency --- src/gallium/drivers/softpipe/sp_prim_vbuf.c | 46 +++ 1 file

[Mesa-dev] [PATCH 02/11] softpipe: Handle adjacency primitives.

2012-11-07 Thread jfonseca
From: José Fonseca Not fully tested. Based on diagrams from http://msdn.microsoft.com/en-us/library/windows/desktop/bb205124.aspx#Primitive_Adjacency --- src/gallium/drivers/softpipe/sp_prim_vbuf.c | 46 +++ 1 file changed, 46 insertions(+) diff --git a/src/gallium/dr