On 11/30/2012 01:39 PM, Paul Berry wrote:
On 30 November 2012 12:11, Ian Romanick mailto:i...@freedesktop.org>> wrote:
This represents a rebase of the gles3 branch that moves the
completed GLSL to be first. I'd like to get these bits merged to
master sooner rather than later. Once
I've run out of time for now, so...
Patches 1-8, 10-14 are:
Reviewed-by: Kenneth Graunke
I'll try and finish reviewing these in the next few days.
___
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/m
Ian Romanick writes:
> I have also pushed this branch to the gles3 branch of my personal GIT
> repo on fd.o. Could people working on the gles3 branch take a look to
> make sure no work got lost? I'd like to force-push this to origin/gles3
> today.
I haven't reviewed every change on the branc
On 30 November 2012 12:11, Ian Romanick wrote:
> This represents a rebase of the gles3 branch that moves the completed GLSL
> to be first. I'd like to get these bits merged to master sooner rather
> than later. Once these bits land, I'll rebase and send out the next
> logical block.
>
> I have
This represents a rebase of the gles3 branch that moves the completed
GLSL to be first. I'd like to get these bits merged to master sooner
rather than later. Once these bits land, I'll rebase and send out the
next logical block.
I have also pushed this branch to the gles3 branch of my person
From: Paul Berry
Adding this now makes it easier to develop and test GLES3 features, since we
can do initial development and testing using desktop GL. Later GLSL compiler
patches check for either ctx->Extensions.ARB_ES3_compatibility or
_mesa_is_gles3 to allow certain features (i.e., "#version 3