Re: [Mesa-dev] [PATCH 01/26] mesa: Add ARB_ES3_compatibility flag.

2012-12-01 Thread Ian Romanick
On 11/30/2012 01:39 PM, Paul Berry wrote: On 30 November 2012 12:11, Ian Romanick mailto:i...@freedesktop.org>> wrote: This represents a rebase of the gles3 branch that moves the completed GLSL to be first. I'd like to get these bits merged to master sooner rather than later. Once

Re: [Mesa-dev] [PATCH 01/26] mesa: Add ARB_ES3_compatibility flag.

2012-12-01 Thread Kenneth Graunke
I've run out of time for now, so... Patches 1-8, 10-14 are: Reviewed-by: Kenneth Graunke I'll try and finish reviewing these in the next few days. ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/m

Re: [Mesa-dev] [PATCH 01/26] mesa: Add ARB_ES3_compatibility flag.

2012-11-30 Thread Carl Worth
Ian Romanick writes: > I have also pushed this branch to the gles3 branch of my personal GIT > repo on fd.o. Could people working on the gles3 branch take a look to > make sure no work got lost? I'd like to force-push this to origin/gles3 > today. I haven't reviewed every change on the branc

Re: [Mesa-dev] [PATCH 01/26] mesa: Add ARB_ES3_compatibility flag.

2012-11-30 Thread Paul Berry
On 30 November 2012 12:11, Ian Romanick wrote: > This represents a rebase of the gles3 branch that moves the completed GLSL > to be first. I'd like to get these bits merged to master sooner rather > than later. Once these bits land, I'll rebase and send out the next > logical block. > > I have

Re: [Mesa-dev] [PATCH 01/26] mesa: Add ARB_ES3_compatibility flag.

2012-11-30 Thread Ian Romanick
This represents a rebase of the gles3 branch that moves the completed GLSL to be first. I'd like to get these bits merged to master sooner rather than later. Once these bits land, I'll rebase and send out the next logical block. I have also pushed this branch to the gles3 branch of my person

[Mesa-dev] [PATCH 01/26] mesa: Add ARB_ES3_compatibility flag.

2012-11-30 Thread Ian Romanick
From: Paul Berry Adding this now makes it easier to develop and test GLES3 features, since we can do initial development and testing using desktop GL. Later GLSL compiler patches check for either ctx->Extensions.ARB_ES3_compatibility or _mesa_is_gles3 to allow certain features (i.e., "#version 3