Re: [Mesa-dev] [PATCH 01/18] nir/linker: handle uniforms without explicit location

2018-06-29 Thread Timothy Arceri
On 30/06/18 16:05, Timothy Arceri wrote: On 30/06/18 00:28, Alejandro Piñeiro wrote: ARB_gl_spirv points that uniforms in general need explicit location. But there are still some cases of uniforms without location, like for example uniform atomic counters. Those doesn't have a location from th

Re: [Mesa-dev] [PATCH 01/18] nir/linker: handle uniforms without explicit location

2018-06-29 Thread Timothy Arceri
On 30/06/18 00:28, Alejandro Piñeiro wrote: ARB_gl_spirv points that uniforms in general need explicit location. But there are still some cases of uniforms without location, like for example uniform atomic counters. Those doesn't have a location from the OpenGL point of view (they are identified

[Mesa-dev] [PATCH 01/18] nir/linker: handle uniforms without explicit location

2018-06-29 Thread Alejandro Piñeiro
ARB_gl_spirv points that uniforms in general need explicit location. But there are still some cases of uniforms without location, like for example uniform atomic counters. Those doesn't have a location from the OpenGL point of view (they are identified with a binding), but Mesa internally assigns i