On 30/06/18 16:05, Timothy Arceri wrote:
On 30/06/18 00:28, Alejandro Piñeiro wrote:
ARB_gl_spirv points that uniforms in general need explicit
location. But there are still some cases of uniforms without location,
like for example uniform atomic counters. Those doesn't have a
location from th
On 30/06/18 00:28, Alejandro Piñeiro wrote:
ARB_gl_spirv points that uniforms in general need explicit
location. But there are still some cases of uniforms without location,
like for example uniform atomic counters. Those doesn't have a
location from the OpenGL point of view (they are identified
ARB_gl_spirv points that uniforms in general need explicit
location. But there are still some cases of uniforms without location,
like for example uniform atomic counters. Those doesn't have a
location from the OpenGL point of view (they are identified with a
binding), but Mesa internally assigns i