I made a similar patch in my local tree because it will be necessary for
Skylake which doesn't support tiling for 1D textures. I made a little
test to time rendering a large (4096) 1D texture here:
https://github.com/bpeel/glthing/tree/time-1d-texture
It gives about an 11% increase in FPS with th
On Saturday, February 07, 2015 02:46:31 AM Francisco Jerez wrote:
> Kenneth Graunke writes:
>
> > On Friday, February 06, 2015 07:23:15 PM Francisco Jerez wrote:
> >> It doesn't really improve locality of texture fetches, quite the
> >> opposite it's a waste of memory bandwidth and space due to t
Kenneth Graunke writes:
> On Friday, February 06, 2015 07:23:15 PM Francisco Jerez wrote:
>> It doesn't really improve locality of texture fetches, quite the
>> opposite it's a waste of memory bandwidth and space due to tile
>> alignment.
>> ---
>> src/mesa/drivers/dri/i965/intel_mipmap_tree.c |
On Friday, February 06, 2015 07:23:15 PM Francisco Jerez wrote:
> It doesn't really improve locality of texture fetches, quite the
> opposite it's a waste of memory bandwidth and space due to tile
> alignment.
> ---
> src/mesa/drivers/dri/i965/intel_mipmap_tree.c | 4
> 1 file changed, 4 inse
It doesn't really improve locality of texture fetches, quite the
opposite it's a waste of memory bandwidth and space due to tile
alignment.
---
src/mesa/drivers/dri/i965/intel_mipmap_tree.c | 4
1 file changed, 4 insertions(+)
diff --git a/src/mesa/drivers/dri/i965/intel_mipmap_tree.c
b/src