Jason Ekstrand writes:
> As of a10d4937, we would really like things associated with an instruction
> to be allocated out of that instruction and not out of the shader. In
> particular, you should be passing the instruction that will ultimately be
> holding the source into nir_src_copy rather th
As of a10d4937, we would really like things associated with an instruction
to be allocated out of that instruction and not out of the shader. In
particular, you should be passing the instruction that will ultimately be
holding the source into nir_src_copy rather than an arbitrary memory
context.