On Sun, Mar 20, 2016 at 5:59 PM, Hans de Goede wrote:
> Hi Ilia
>
> On 20-03-16 21:17, Ilia Mirkin wrote:
>>
>> Hi Nicolai,
>>
>> Looks like this results in uninitialized formats when parsing text, so
>> a shader which looks like this:
>
>
> I already have a fix for this ready:
>
> https://cgit.fr
Hi Ilia
On 20-03-16 21:17, Ilia Mirkin wrote:
Hi Nicolai,
Looks like this results in uninitialized formats when parsing text, so
a shader which looks like this:
I already have a fix for this ready:
https://cgit.freedesktop.org/~jwrdegoede/mesa/commit/?id=e0e4b87dcc990fa829ca88ca4ff82881c7585
Hi Nicolai,
Looks like this results in uninitialized formats when parsing text, so
a shader which looks like this:
COMP
DCL SV[0], BLOCK_ID
DCL SV[1], GRID_SIZE
DCL SAMP[0]
DCL SAMP[1]
DCL SAMP[2]
DCL SAMP[3]
DCL SAMP[4]
DCL SAMP[5]
DCL SAMP[6]
DCL SAMP[7]
DCL BUFFER[16]
DCL BUFFER[17]
DCL CONST[
From: Nicolai Hähnle
Frontends should have this information readily available, and it simplifies
image LOAD/STORE/ATOM* handling especially with indirect image access.
---
src/gallium/auxiliary/tgsi/tgsi_dump.c | 8
src/gallium/include/pipe/p_shader_tokens.h | 4 +++-
2 files change