On Tue, Jul 19, 2016 at 3:24 PM, Ian Romanick wrote:
> After seeing Dave's series to add support GL_ARB_shader_gpu_int64 and
> thinking about adding support for 8- and 16-bit integers, I decided
> that something had to be done about the cut-and-paste madness that is
> ir_constant_expression.cpp.
I didn't read over the code super closely, but all of the python looked
good and obvious minus a few nits (and they were all just nits).
For the python bits:
Acked-by: Dylan Baker
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On Tue, Jul 19, 2016 at 6:41 PM, Matt Turner wrote:
> 1-27 are
>
> Reviewed-by: Matt Turner
Python's not my forte, so I'm going to call the rest of the series weakly
Reviewed-by: Matt Turner
Dylan may be interested in having a look.
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1-27 are
Reviewed-by: Matt Turner
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On Tue, Jul 19, 2016 at 12:24 PM, Ian Romanick wrote:
> After seeing Dave's series to add support GL_ARB_shader_gpu_int64 and
> thinking about adding support for 8- and 16-bit integers, I decided
> that something had to be done about the cut-and-paste madness that is
> ir_constant_expression.cpp.
After seeing Dave's series to add support GL_ARB_shader_gpu_int64 and
thinking about adding support for 8- and 16-bit integers, I decided
that something had to be done about the cut-and-paste madness that is
ir_constant_expression.cpp. I decided to take a page from Jason's book
and generate it fr