Re: [Mesa-dev] [PATCH 00/37] Geometry shader support in Sandy Bridge

2014-09-16 Thread Jordan Justen
On Tue, Sep 16, 2014 at 3:07 AM, Iago Toral Quiroga wrote: > On mar, 2014-09-16 at 01:09 -0700, Kenneth Graunke wrote: >> On Thursday, August 14, 2014 01:11:32 PM Iago Toral Quiroga wrote: >> > Hi, >> > >> > this series brings support for geometry shaders in Sandy Bridge (gen6) and >> > is >> > c

Re: [Mesa-dev] [PATCH 00/37] Geometry shader support in Sandy Bridge

2014-09-16 Thread Iago Toral Quiroga
On mar, 2014-09-16 at 01:09 -0700, Kenneth Graunke wrote: > On Thursday, August 14, 2014 01:11:32 PM Iago Toral Quiroga wrote: > > Hi, > > > > this series brings support for geometry shaders in Sandy Bridge (gen6) and > > is > > combined work from Samuel and myself. > > I've looked over most of

Re: [Mesa-dev] [PATCH 00/37] Geometry shader support in Sandy Bridge

2014-09-16 Thread Kenneth Graunke
On Thursday, August 14, 2014 01:11:32 PM Iago Toral Quiroga wrote: > Hi, > > this series brings support for geometry shaders in Sandy Bridge (gen6) and is > combined work from Samuel and myself. I've looked over most of the series, and everything looks good (though I didn't have time to look at

Re: [Mesa-dev] [PATCH 00/37] Geometry shader support in Sandy Bridge

2014-09-03 Thread Jordan Justen
On Wed, Aug 20, 2014 at 3:18 AM, Samuel Iglesias Gonsálvez wrote: > On Wed, 2014-08-20 at 11:16 +0200, Iago Toral wrote: >> El 2014-08-16 09:11, Jordan Justen escribió: >> > On Thu, Aug 14, 2014 at 4:11 AM, Iago Toral Quiroga >> > wrote: >> >> Hi, >> >> >> >> this series brings support for geomet

Re: [Mesa-dev] [PATCH 00/37] Geometry shader support in Sandy Bridge

2014-08-20 Thread Glenn Kennard
On Thu, 21 Aug 2014 01:49:06 +0200, Mike Lothian wrote: Yes that fixed the Oil Rush one - I don't need to pass that with r600g though so I'm thinking that maybe i965 isn't using that driconf file ___ r600g doesn't have support for GL_ARB_sample_s

Re: [Mesa-dev] [PATCH 00/37] Geometry shader support in Sandy Bridge

2014-08-20 Thread Mike Lothian
On 21 August 2014 00:58, Matt Turner wrote: > On Wed, Aug 20, 2014 at 4:49 PM, Mike Lothian wrote: >> On 21 August 2014 00:41, Matt Turner wrote: >>> On Wed, Aug 20, 2014 at 4:30 PM, Mike Lothian wrote: Hi I tested the branch - glxinfo reports GL 3.2 and GLSL 1.50 however when I run H

Re: [Mesa-dev] [PATCH 00/37] Geometry shader support in Sandy Bridge

2014-08-20 Thread Matt Turner
On Wed, Aug 20, 2014 at 4:49 PM, Mike Lothian wrote: > On 21 August 2014 00:41, Matt Turner wrote: >> On Wed, Aug 20, 2014 at 4:30 PM, Mike Lothian wrote: >>> Hi I tested the branch - glxinfo reports GL 3.2 and GLSL 1.50 however >>> when I run Heaven 4 I get a blank screen when rendering and the

Re: [Mesa-dev] [PATCH 00/37] Geometry shader support in Sandy Bridge

2014-08-20 Thread Mike Lothian
On 21 August 2014 00:41, Matt Turner wrote: > On Wed, Aug 20, 2014 at 4:30 PM, Mike Lothian wrote: >> Hi I tested the branch - glxinfo reports GL 3.2 and GLSL 1.50 however >> when I run Heaven 4 I get a blank screen when rendering and the >> following messages: >> >> GLFrameBuffer::enable(): inco

Re: [Mesa-dev] [PATCH 00/37] Geometry shader support in Sandy Bridge

2014-08-20 Thread Matt Turner
On Wed, Aug 20, 2014 at 4:30 PM, Mike Lothian wrote: > Hi I tested the branch - glxinfo reports GL 3.2 and GLSL 1.50 however > when I run Heaven 4 I get a blank screen when rendering and the > following messages: > > GLFrameBuffer::enable(): incomplete attachment > GLFrameBuffer::enable(): incompl

Re: [Mesa-dev] [PATCH 00/37] Geometry shader support in Sandy Bridge

2014-08-20 Thread Mike Lothian
On 20 August 2014 11:18, Samuel Iglesias Gonsálvez wrote: > On Wed, 2014-08-20 at 11:16 +0200, Iago Toral wrote: >> El 2014-08-16 09:11, Jordan Justen escribió: >> > On Thu, Aug 14, 2014 at 4:11 AM, Iago Toral Quiroga >> > wrote: >> >> Hi, >> >> >> >> this series brings support for geometry shade

Re: [Mesa-dev] [PATCH 00/37] Geometry shader support in Sandy Bridge

2014-08-20 Thread Samuel Iglesias Gonsálvez
On Wed, 2014-08-20 at 11:16 +0200, Iago Toral wrote: > El 2014-08-16 09:11, Jordan Justen escribió: > > On Thu, Aug 14, 2014 at 4:11 AM, Iago Toral Quiroga > > wrote: > >> Hi, > >> > >> this series brings support for geometry shaders in Sandy Bridge (gen6) > >> and is > >> combined work from Sa

Re: [Mesa-dev] [PATCH 00/37] Geometry shader support in Sandy Bridge

2014-08-20 Thread Iago Toral
El 2014-08-16 09:11, Jordan Justen escribió: On Thu, Aug 14, 2014 at 4:11 AM, Iago Toral Quiroga wrote: Hi, this series brings support for geometry shaders in Sandy Bridge (gen6) and is combined work from Samuel and myself. A few notes: 1.- Some patches have been based on original work by I

Re: [Mesa-dev] [PATCH 00/37] Geometry shader support in Sandy Bridge

2014-08-16 Thread Jordan Justen
On Thu, Aug 14, 2014 at 4:11 AM, Iago Toral Quiroga wrote: > Hi, > > this series brings support for geometry shaders in Sandy Bridge (gen6) and is > combined work from Samuel and myself. A few notes: > > 1.- Some patches have been based on original work by Ilia Mirkin, specifically > the idea of u

[Mesa-dev] [PATCH 00/37] Geometry shader support in Sandy Bridge

2014-08-14 Thread Iago Toral Quiroga
Hi, this series brings support for geometry shaders in Sandy Bridge (gen6) and is combined work from Samuel and myself. A few notes: 1.- Some patches have been based on original work by Ilia Mirkin, specifically the idea of using arrays to buffer the output of the GS, subclassing the vec4_gs_visi