On Thu, Jan 9, 2014 at 6:19 PM, Paul Berry wrote:
> This is the first of several planned patch series to implement the
> extension ARB_compute_shader in Mesa. This series allows the Mesa
> front-end to parse and compile a "do-nothing" compute shader--that is,
> one which contains nothing but a co
This is the first of several planned patch series to implement the
extension ARB_compute_shader in Mesa. This series allows the Mesa
front-end to parse and compile a "do-nothing" compute shader--that is,
one which contains nothing but a compute shader input layout
declaration and an empty main() f