Re: [Mesa-dev] [PATCH 00/23] ARB_direct_state_access buffer objects (v2)

2015-02-16 Thread Martin Peres
On 12/02/15 22:12, Ilia Mirkin wrote: On Thu, Feb 12, 2015 at 3:09 PM, Martin Peres wrote: On 12/02/15 04:05, Laura Ekstrand wrote: This includes a v2 of all of the buffer object code plus a v2 of the related TextureBufferRange entry point. Note that some implementations have been merged toge

Re: [Mesa-dev] [PATCH 00/23] ARB_direct_state_access buffer objects (v2)

2015-02-12 Thread Laura Ekstrand
Yes, Ilia's right. The _mesa_buffer_data backend is exposed to the rest of the driver (for use in the near future in Meta), so it has "_meta". In this v2, I discovered that some of the software fallbacks in bufferobj.c were static and named "_mesa" (not my doing). I changed them in the v2 to rem

Re: [Mesa-dev] [PATCH 00/23] ARB_direct_state_access buffer objects (v2)

2015-02-12 Thread Ilia Mirkin
On Thu, Feb 12, 2015 at 3:09 PM, Martin Peres wrote: > On 12/02/15 04:05, Laura Ekstrand wrote: >> >> This includes a v2 of all of the buffer object code plus a v2 of the >> related >> TextureBufferRange entry point. >> >> Note that some implementations have been merged together (MapBuffer and >>

Re: [Mesa-dev] [PATCH 00/23] ARB_direct_state_access buffer objects (v2)

2015-02-12 Thread Martin Peres
On 12/02/15 04:05, Laura Ekstrand wrote: This includes a v2 of all of the buffer object code plus a v2 of the related TextureBufferRange entry point. Note that some implementations have been merged together (MapBuffer and MapBufferRange, for instance) because it didn't seem to make sense to keep

[Mesa-dev] [PATCH 00/23] ARB_direct_state_access buffer objects (v2)

2015-02-11 Thread Laura Ekstrand
This includes a v2 of all of the buffer object code plus a v2 of the related TextureBufferRange entry point. Note that some implementations have been merged together (MapBuffer and MapBufferRange, for instance) because it didn't seem to make sense to keep two separate and nearly identical versions