Re: [Mesa-dev] [PATCH 00/21] deferred and threaded glCompileShader

2014-05-06 Thread Chia-I Wu
On Tue, May 6, 2014 at 5:27 AM, Fredrik Höglund wrote: > On Tuesday 22 April 2014, Chia-I Wu wrote: >> Hi list, >> >> This series adds a thread pool to the GLSL compiler, and a drirc option to >> defer glCompileShader calls to the pool. The goal is to reduce the start-up >> time of applications t

Re: [Mesa-dev] [PATCH 00/21] deferred and threaded glCompileShader

2014-05-05 Thread Fredrik Höglund
On Tuesday 22 April 2014, Chia-I Wu wrote: > Hi list, > > This series adds a thread pool to the GLSL compiler, and a drirc option to > defer glCompileShader calls to the pool. The goal is to reduce the start-up > time of applications that are aware of this feature. That is, applications > that c

Re: [Mesa-dev] [PATCH 00/21] deferred and threaded glCompileShader

2014-05-02 Thread Pierre-Loup A. Griffais
This series adds a thread pool to the GLSL compiler, and a drirc option to defer glCompileShader calls to the pool. The goal is to reduce the start-up time of applications that are aware of this feature. That is, applications that compile shaders first and check the compile status later. I do n

Re: [Mesa-dev] [PATCH 00/21] deferred and threaded glCompileShader

2014-05-02 Thread Ian Romanick
I reviewed and pushed patch 1. I sent some comments about patches 2, 3, and 20. I want to look at 19 a bit more, and I'd also really like to have Eric review it... since he wrote a pretty similar thing 18 months ago. Patches 4 through 15, the "fixed" 16, 17, and 18 are Reviewed-by: Ian Romanick

Re: [Mesa-dev] [PATCH 00/21] deferred and threaded glCompileShader

2014-04-22 Thread Chia-I Wu
On Tue, Apr 22, 2014 at 8:10 PM, Timothy Arceri wrote: > On Tue, 2014-04-22 at 16:58 +0800, Chia-I Wu wrote: >> Hi list, >> >> This series adds a thread pool to the GLSL compiler, and a drirc option to >> defer glCompileShader calls to the pool. The goal is to reduce the start-up >> time of appli

Re: [Mesa-dev] [PATCH 00/21] deferred and threaded glCompileShader

2014-04-22 Thread Timothy Arceri
On Tue, 2014-04-22 at 16:58 +0800, Chia-I Wu wrote: > Hi list, > > This series adds a thread pool to the GLSL compiler, and a drirc option to > defer glCompileShader calls to the pool. The goal is to reduce the start-up > time of applications that are aware of this feature. That is, applications

[Mesa-dev] [PATCH 00/21] deferred and threaded glCompileShader

2014-04-22 Thread Chia-I Wu
Hi list, This series adds a thread pool to the GLSL compiler, and a drirc option to defer glCompileShader calls to the pool. The goal is to reduce the start-up time of applications that are aware of this feature. That is, applications that compile shaders first and check the compile status later