On Mon, Sep 10, 2012 at 7:16 PM, Marek Olšák wrote:
> Nothing too exciting. Besides cleanups, there are fine-grained sampler state
> updates (it emits only the samplers which changed), support for geometry
> shader resources (because it was easy; I am not working on GS right now),
> atomization
Nothing too exciting. Besides cleanups, there are fine-grained sampler state
updates (it emits only the samplers which changed), support for geometry shader
resources (because it was easy; I am not working on GS right now), atomization
of some states, some fixes and a major cleanup in r600_draw_