Re: [Mesa-dev] [PATCH 00/18] RadeonSI: Restructuring shader codegen part 3

2016-02-05 Thread Nicolai Hähnle
Patches 4-10 and 12-18 are also Reviewed-by: Nicolai Hähnle On 05.02.2016 14:20, Marek Olšák wrote: Hi, This is the last part of restructuring needed for having one shader variant per shader. Summary: - a lot of changes are about PS inputs and interpolation - code movements, cleanups Behav

[Mesa-dev] [PATCH 00/18] RadeonSI: Restructuring shader codegen part 3

2016-02-05 Thread Marek Olšák
Hi, This is the last part of restructuring needed for having one shader variant per shader. Summary: - a lot of changes are about PS inputs and interpolation - code movements, cleanups Behavior changes: - removed unnecessary MRT_NULL exports - geometry shaders aren't compiled on demand Please