Patches 4-10 and 12-18 are also
Reviewed-by: Nicolai Hähnle
On 05.02.2016 14:20, Marek Olšák wrote:
Hi,
This is the last part of restructuring needed for having one shader variant per
shader.
Summary:
- a lot of changes are about PS inputs and interpolation
- code movements, cleanups
Behav
Hi,
This is the last part of restructuring needed for having one shader variant per
shader.
Summary:
- a lot of changes are about PS inputs and interpolation
- code movements, cleanups
Behavior changes:
- removed unnecessary MRT_NULL exports
- geometry shaders aren't compiled on demand
Please