On 09/29/2011 10:51 AM, Ian Romanick wrote:
> This series is the first block of cleans and refactors from my idr-work branch
> (note: the tail of that branch is kind of a mess right now). This is working
> towards a fairly significant refactor of the way shaders (GLSL and assembly)
> are tracked a
This series is the first block of cleans and refactors from my idr-work branch
(note: the tail of that branch is kind of a mess right now). This is working
towards a fairly significant refactor of the way shaders (GLSL and assembly)
are tracked and handled in Mesa. The end goal is to remove as mu