On 16 November 2011 11:07, Paul Berry wrote:
> In order to implement transform feedback on Gen6, we need to create a
> geometry shader program that will stream out the transformed vertices.
> It makes sense to re-use parts of the vec4_visitor infrastructure to
> do this, because (a) VS and GS han
In order to implement transform feedback on Gen6, we need to create a
geometry shader program that will stream out the transformed vertices.
It makes sense to re-use parts of the vec4_visitor infrastructure to
do this, because (a) VS and GS handle data very similarly, (b) it
allows us to take advan