Re: [Mesa-dev] [PATCH 00/12] RFC: Combine shader input/output enums.

2013-03-14 Thread Brian Paul
On 03/12/2013 05:44 PM, Brian Paul wrote: On 03/11/2013 04:51 PM, Paul Berry wrote: This patch series combines the enums gl_vert_result, gl_geom_attrib, gl_geom_result, and gl_frag_attrib into a single enum. These four enums serve very similar purposes: they all identify data that flows through

Re: [Mesa-dev] [PATCH 00/12] RFC: Combine shader input/output enums.

2013-03-12 Thread Kenneth Graunke
On 03/11/2013 03:51 PM, Paul Berry wrote: This patch series combines the enums gl_vert_result, gl_geom_attrib, gl_geom_result, and gl_frag_attrib into a single enum. These four enums serve very similar purposes: they all identify data that flows through the pipeline from vertex shader to fragmen

Re: [Mesa-dev] [PATCH 00/12] RFC: Combine shader input/output enums.

2013-03-12 Thread Brian Paul
On 03/11/2013 04:51 PM, Paul Berry wrote: This patch series combines the enums gl_vert_result, gl_geom_attrib, gl_geom_result, and gl_frag_attrib into a single enum. These four enums serve very similar purposes: they all identify data that flows through the pipeline from vertex shader to fragmen

[Mesa-dev] [PATCH 00/12] RFC: Combine shader input/output enums.

2013-03-11 Thread Paul Berry
This patch series combines the enums gl_vert_result, gl_geom_attrib, gl_geom_result, and gl_frag_attrib into a single enum. These four enums serve very similar purposes: they all identify data that flows through the pipeline from vertex shader to fragment shader, but their definitions don't match.