On Mon, Nov 5, 2018 at 10:39 AM Eero Tamminen
wrote:
> Hi,
>
> On 3.11.2018 2.06, Jason Ekstrand wrote:
> > This patch series is something we've talked about doing for a while and
> > haven't gotten around to yet. It implements a generic SEND opcode and
> then
> > reworks a bunch of the current
Hi,
On 3.11.2018 2.06, Jason Ekstrand wrote:
This patch series is something we've talked about doing for a while and
haven't gotten around to yet. It implements a generic SEND opcode and then
reworks a bunch of the current SEND instructions such as texturing to use
that instead of piles of shad
This patch series is something we've talked about doing for a while and
haven't gotten around to yet. It implements a generic SEND opcode and then
reworks a bunch of the current SEND instructions such as texturing to use
that instead of piles of shader codegen. Among other things, this gives us
s