Re: [Mesa-dev] [PATCH 00/11] GL_ATI_fragment_shader support for Gallium

2016-02-01 Thread Miklós Máté
On 12/16/2015 03:18 AM, Roland Scheidegger wrote: Am 16.12.2015 um 00:05 schrieb Miklós Máté: Hi, This series aims to improve the looks of Star Wars: Knights of the Old Republic (via Wine), but features some additional cleanup as well. The main component of the series is the implementation of G

Re: [Mesa-dev] [PATCH 00/11] GL_ATI_fragment_shader support for Gallium

2015-12-15 Thread Roland Scheidegger
Am 16.12.2015 um 00:05 schrieb Miklós Máté: > Hi, > > This series aims to improve the looks of Star Wars: Knights of the > Old Republic (via Wine), but features some additional cleanup as > well. The main component of the series is the implementation of > GL_ATI_fragment_shader for all Gallium dri

[Mesa-dev] [PATCH 00/11] GL_ATI_fragment_shader support for Gallium

2015-12-15 Thread Miklós Máté
Hi, This series aims to improve the looks of Star Wars: Knights of the Old Republic (via Wine), but features some additional cleanup as well. The main component of the series is the implementation of GL_ATI_fragment_shader for all Gallium drivers (though I could only test it with radeonsi, llvm