On 01/16/2013 03:03 PM, Ian Romanick wrote:
This is the "warm up" series before my series to make UBOs with
instances names (and arrays of UBOs) work. These are both required
features of GLSL ES 3.00 that are not added to desktop GLSL until 1.50.
This series is just a bunch of minor fixes and sm
This is the "warm up" series before my series to make UBOs with
instances names (and arrays of UBOs) work. These are both required
features of GLSL ES 3.00 that are not added to desktop GLSL until 1.50.
This series is just a bunch of minor fixes and small refactors.
This series fixes 4 gles3confo