Reviewed-by: Bruce Cherniak
> On Sep 21, 2017, at 7:46 PM, Tim Rowley wrote:
>
> Highlights: large change in the geometry shader api, cleanups.
>
> Tim Rowley (9):
> swr/rast: Add support for R10G10B10_FLOAT_A2_UNORM pixel format
> swr/rast: New GS state/context API
> swr/rast: Fetch compi
Highlights: large change in the geometry shader api, cleanups.
Tim Rowley (9):
swr/rast: Add support for R10G10B10_FLOAT_A2_UNORM pixel format
swr/rast: New GS state/context API
swr/rast: Fetch compile state changes
swr/rast: Move SWR_GS_CONTEXT from thread local storage to stack
swr/ras
Entire set… Reviewed-by: Bruce Cherniak
> On Apr 4, 2017, at 1:16 PM, Tim Rowley wrote:
>
> Highlights include simd16 work, msaa enhancements, and removing the
> extra copy of mako we included.
>
> Tim Rowley (9):
> swr: [rasterizer core] SIMD16 Frontend WIP
> swr: [rasterizer core/memory] F
Highlights include simd16 work, msaa enhancements, and removing the
extra copy of mako we included.
Tim Rowley (9):
swr: [rasterizer core] SIMD16 Frontend WIP
swr: [rasterizer core/memory] Fix missing avx512 storetile
swr: [rasterizer core] Fix center sample pattern
swr: [configure.ac/scon