On 08/29/2017 01:55 PM, Tapani Pälli wrote:
LGTM, patches 1-5
Reviewed-by: Tapani Pälli
With these changes we can add a nir_spirv_debug_callback that has
instance and shader object in private data so that we can call
VK_EXT_debug_report functionality from anv_pipeline code.
Went throug
LGTM, patches 1-5
Reviewed-by: Tapani Pälli
With these changes we can add a nir_spirv_debug_callback that has
instance and shader object in private data so that we can call
VK_EXT_debug_report functionality from anv_pipeline code.
On 08/17/2017 08:22 PM, Jason Ekstrand wrote:
This series
This series has two objectives:
1) Improve logging to provide more detail and provide hooks so we can
plumb errors and warnings through to debug_report extensions.
2) Improve error handling so that not all errors result in killing the
process. This is done by adding new spv_fail and sp