On Wed, May 7, 2014 at 10:00 AM, Marek Olšák wrote:
> This series adds support for ARB_sample_shading.
>
> The problem is that enabling the SAMPLEMASK fragment shader output by setting
> DB_SHADER_CONTROL.MASK_EXPORT_ENABLE hangs the GPU. The output is enabled in
> the same way as the depth and
This series adds support for ARB_sample_shading.
The problem is that enabling the SAMPLEMASK fragment shader output by setting
DB_SHADER_CONTROL.MASK_EXPORT_ENABLE hangs the GPU. The output is enabled in
the same way as the depth and stencil outputs. If anybody has an idea about
what I'm doing