FYI, I've reviewed all patches now.
Marek
On Sat, Sep 5, 2015 at 12:28 AM, Marek Olšák wrote:
> Thank you very much. I'm impressed.
>
> Sorry, but this will take some time for me to review because I'm very
> busy currently. I will have to check with internal documentation if
> everything is corr
Thank you very much. I'm impressed.
Sorry, but this will take some time for me to review because I'm very
busy currently. I will have to check with internal documentation if
everything is correct. The idea of not using DCC for scanout/shared
buffers is great.
Marek
On Fri, Sep 4, 2015 at 9:47 PM
On 04/09/2015 23:49, Bas Nieuwenhuizen wrote :
With DRI2, my system always gives me SCANOUT framebuffers, even when the
application is not running fullescreen, which means that decompression will
not happen in this common case. Although I realize now that I am not sure that
flag is always set wh
On Friday, September 04, 2015 05:00:47 PM Alex Deucher wrote:
> On Fri, Sep 4, 2015 at 3:47 PM, Bas Nieuwenhuizen
>
> wrote:
> > This patch series enables delta color compression (DCC) for Vulcanic
> > Islands GPU's. This should reduce memory bandwidth to increase
> > performance.
> >
> > I have
On Fri, Sep 4, 2015 at 3:47 PM, Bas Nieuwenhuizen
wrote:
> This patch series enables delta color compression (DCC) for Vulcanic
> Islands GPU's. This should reduce memory bandwidth to increase
> performance.
>
> I have found no documentation on this feature, so most of the work is
> based on guess
This patch series enables delta color compression (DCC) for Vulcanic
Islands GPU's. This should reduce memory bandwidth to increase
performance.
I have found no documentation on this feature, so most of the work is
based on guesswork, register names and Catalyst traces.
Some benchmarks I've ran: