On 15.06.2016 17:16, Brian Paul wrote:
On 06/15/2016 02:38 AM, Nicolai Hähnle wrote:
Hi,
some applications use successive calls to glReadPixels to read data back.
This typically involves a GPU-based blit for each call for de-tiling or
format conversions (e.g. BGRA -> RGBA). Even when the _mesa_
On 06/15/2016 02:38 AM, Nicolai Hähnle wrote:
Hi,
some applications use successive calls to glReadPixels to read data back.
This typically involves a GPU-based blit for each call for de-tiling or
format conversions (e.g. BGRA -> RGBA). Even when the _mesa_readpixels path
is used, such a blit ten
Hi,
some applications use successive calls to glReadPixels to read data back.
This typically involves a GPU-based blit for each call for de-tiling or
format conversions (e.g. BGRA -> RGBA). Even when the _mesa_readpixels path
is used, such a blit tends to be hidden behind the transfer operations.