Re: [Mesa-dev] [PATCH 0/7] Prehash all the things

2017-02-04 Thread Thomas Helland
Let's just put this whole thing on the shelf for now. I'm not quite sure what happened, but I have probably measured the effect of some other changes sometime when profiling, cause this series has no effect at all within the margin of error. I'm seeing a 0.5% speedup on shader-db. Definitely not wo

[Mesa-dev] [PATCH 0/7] Prehash all the things

2017-02-02 Thread Thomas Helland
This series converts multiple users of the hash table to reuse the hash when searching, and then inserting an element if the search did not find an entry. Since we have the functionality we should take advantage of it to lower the number of calls to the hashing functions. I'm not quite sold on the