On Fri, May 15, 2015 at 2:02 PM, Matt Turner wrote:
> This series reworks how we do integer multiplication in the i965/fs
> backend and significantly improves code generation for Broadwell's
> scalar vertex shaders with NIR by allowing constant propagation into
> the MUL instruction (wow that code
This series reworks how we do integer multiplication in the i965/fs
backend and significantly improves code generation for Broadwell's
scalar vertex shaders with NIR by allowing constant propagation into
the MUL instruction (wow that code was stupid, and it still kind of
is!).
Before this series,