Re: [Mesa-dev] [PATCH 0/6] Remove NIR dependency on GLSL

2015-10-10 Thread Rob Clark
On Sat, Oct 10, 2015 at 2:47 PM, Rob Clark wrote: > From: Rob Clark > > This patchset removes the NIR dependency on GLSL (and includes resend > of shader_enums cleanups w/ addition of STATIC_ASSERT()'s) > > Split up glsl_types so the builtin-types go w/ glsl_types but the parts > that add them to

[Mesa-dev] [PATCH 0/6] Remove NIR dependency on GLSL

2015-10-10 Thread Rob Clark
From: Rob Clark This patchset removes the NIR dependency on GLSL (and includes resend of shader_enums cleanups w/ addition of STATIC_ASSERT()'s) Split up glsl_types so the builtin-types go w/ glsl_types but the parts that add them to glsl_symbol_table stay with glsl. This way we can move glsl_t