On Sat, Oct 10, 2015 at 2:47 PM, Rob Clark wrote:
> From: Rob Clark
>
> This patchset removes the NIR dependency on GLSL (and includes resend
> of shader_enums cleanups w/ addition of STATIC_ASSERT()'s)
>
> Split up glsl_types so the builtin-types go w/ glsl_types but the parts
> that add them to
From: Rob Clark
This patchset removes the NIR dependency on GLSL (and includes resend
of shader_enums cleanups w/ addition of STATIC_ASSERT()'s)
Split up glsl_types so the builtin-types go w/ glsl_types but the parts
that add them to glsl_symbol_table stay with glsl. This way we can move
glsl_t