Re: [Mesa-dev] [PATCH 0/6] ARB_texture_float

2011-04-14 Thread Marek Olšák
Greetings, As you can see, I pushed the core support for ARB_texture_float to master after private discussion and acknowledgment. All Luca's work on this except softpipe and llvmpipe patches has been merged to master, with me adding missing pieces and fixing bugs. The good news is Unigine Heaven

Re: [Mesa-dev] [PATCH 0/6] ARB_texture_float

2011-04-01 Thread David Lamparter
On Fri, Apr 01, 2011 at 03:56:58PM +0200, Marek Olšák wrote: [...] > This is the same strategy the FreeType project had. If Linux > distributors want ARB_texture_float (e.g. to get OpenGL 3), they > should obtain the patent or find any other legal way around it, As an user, I wholeheartedly agree.

[Mesa-dev] [PATCH 0/6] ARB_texture_float

2011-04-01 Thread Marek Olšák
Hi, please read on. This patch series adds the last pieces of ARB_texture_float support to Mesa and Gallium. The thing is Mesa and Gallium more or less already support float textures and renderbuffers in master. Gallium has full floating-point support in the interface and if it was a public A