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On 09/06/2011 01:51 PM, Paul Berry wrote:
> This patch series modifies the GLSL front-end to implement all the
> proper behaviors for gl_ClipDistance, namely:
>
> - gl_ClipDistance is predeclared as unsized in both the vertex and
> fragment shader.
On 09/06/2011 01:51 PM, Paul Berry wrote:
> This patch series modifies the GLSL front-end to implement all the
> proper behaviors for gl_ClipDistance, namely:
>
> - gl_ClipDistance is predeclared as unsized in both the vertex and
> fragment shader.
> - It is an error to size gl_ClipDistance (eit
This patch series modifies the GLSL front-end to implement all the
proper behaviors for gl_ClipDistance, namely:
- gl_ClipDistance is predeclared as unsized in both the vertex and
fragment shader.
- It is an error to size gl_ClipDistance (either explicitly or
implicitly) larger than gl_MaxClip