On 08/14/2014 10:35 AM, Ilia Mirkin wrote:
> On Thu, Aug 14, 2014 at 1:30 PM, Ian Romanick wrote:
>> On 08/13/2014 11:58 PM, Matt Turner wrote:
>>> On Wed, Aug 13, 2014 at 9:52 PM, Ilia Mirkin wrote:
I left all the variants as separate operations in the glsl ir. However for
gallium I on
On 08/14/2014 10:30 AM, Ian Romanick wrote:
> On 08/13/2014 11:58 PM, Matt Turner wrote:
>> On Wed, Aug 13, 2014 at 9:52 PM, Ilia Mirkin wrote:
>>> I left all the variants as separate operations in the glsl ir. However for
>>> gallium I only added the fine version, as it seems like DDX can do pret
On Thu, Aug 14, 2014 at 1:30 PM, Ian Romanick wrote:
> On 08/13/2014 11:58 PM, Matt Turner wrote:
>> On Wed, Aug 13, 2014 at 9:52 PM, Ilia Mirkin wrote:
>>> I left all the variants as separate operations in the glsl ir. However for
>>> gallium I only added the fine version, as it seems like DDX c
On 08/13/2014 11:58 PM, Matt Turner wrote:
> On Wed, Aug 13, 2014 at 9:52 PM, Ilia Mirkin wrote:
>> I left all the variants as separate operations in the glsl ir. However for
>> gallium I only added the fine version, as it seems like DDX can do pretty
>> much
>> whatever it wants. I was on the fe
On Wed, Aug 13, 2014 at 9:52 PM, Ilia Mirkin wrote:
> I left all the variants as separate operations in the glsl ir. However for
> gallium I only added the fine version, as it seems like DDX can do pretty much
> whatever it wants. I was on the fence about adding coarse versions as well and
> then
I left all the variants as separate operations in the glsl ir. However for
gallium I only added the fine version, as it seems like DDX can do pretty much
whatever it wants. I was on the fence about adding coarse versions as well and
then using the FragmentShaderDerivative hint to select one or the