On Wednesday, September 30, 2015 12:06:38 PM Iago Toral Quiroga wrote:
> This fixes a bug that Curro pointed out: we only allocate entries for
> UBOs at the moment. This a problem when a shader defines more
> than 12 combined UBO and SSBO surfaces. This is done with patch 3.
>
> patch 4 simply add
This fixes a bug that Curro pointed out: we only allocate entries for
UBOs at the moment. This a problem when a shader defines more
than 12 combined UBO and SSBO surfaces. This is done with patch 3.
patch 4 simply adds an assertion to make sure that we never try to exceed
that limit for some reaso