Re: [Mesa-dev] [PATCH 0/4] Reserve binding table space for SSBOs

2015-10-02 Thread Kenneth Graunke
On Wednesday, September 30, 2015 12:06:38 PM Iago Toral Quiroga wrote: > This fixes a bug that Curro pointed out: we only allocate entries for > UBOs at the moment. This a problem when a shader defines more > than 12 combined UBO and SSBO surfaces. This is done with patch 3. > > patch 4 simply add

[Mesa-dev] [PATCH 0/4] Reserve binding table space for SSBOs

2015-09-30 Thread Iago Toral Quiroga
This fixes a bug that Curro pointed out: we only allocate entries for UBOs at the moment. This a problem when a shader defines more than 12 combined UBO and SSBO surfaces. This is done with patch 3. patch 4 simply adds an assertion to make sure that we never try to exceed that limit for some reaso