Re: [Mesa-dev] [PATCH 0/4] Mark slices for depth resolve with layered rendering

2013-08-02 Thread Chad Versace
On 07/29/2013 04:18 PM, Jordan Justen wrote: How does this sub-series look as an alternative to "[PATCH v2 12/13] intel_mipmap_tree: all layers need hiz resolves with layered rendering" Jordan Justen (4): i965: add intel_miptree_set_all_slices_need_depth_resolve i965: add intel_renderbuf

Re: [Mesa-dev] [PATCH 0/4] Mark slices for depth resolve with layered rendering

2013-08-02 Thread Paul Berry
On 29 July 2013 16:18, Jordan Justen wrote: > How does this sub-series look as an alternative to > "[PATCH v2 12/13] intel_mipmap_tree: all layers need hiz resolves > with layered rendering" > Series is: Reviewed-by: Paul Berry > > Jordan Justen (4): > i965: add intel_miptree_set_all_slic

[Mesa-dev] [PATCH 0/4] Mark slices for depth resolve with layered rendering

2013-07-29 Thread Jordan Justen
How does this sub-series look as an alternative to "[PATCH v2 12/13] intel_mipmap_tree: all layers need hiz resolves with layered rendering" Jordan Justen (4): i965: add intel_miptree_set_all_slices_need_depth_resolve i965: add intel_renderbuffer_att_set_needs_depth_resolve i965 clear/draw: