Re: [Mesa-dev] [PATCH 0/4] GLSL passes begone

2017-04-06 Thread Matt Turner
On Thu, Apr 6, 2017 at 12:49 PM, Thomas Helland wrote: > This series has been reciding on my computer for way to long, > so it's about time I get it out there for some feedback. > The rationale is that in the glsl compiler a lot of the overhead > is in cache misses due to the visitor pattern we're

[Mesa-dev] [PATCH 0/4] GLSL passes begone

2017-04-06 Thread Thomas Helland
This series has been reciding on my computer for way to long, so it's about time I get it out there for some feedback. The rationale is that in the glsl compiler a lot of the overhead is in cache misses due to the visitor pattern we're running. This is run on my intel machine. Here are some perf s