Re: [Mesa-dev] [PATCH 0/3] R600-GCN: Use hw MSAA resolve for non-trivial resolves

2016-06-06 Thread Nicolai Hähnle
Patches 1 & 3: Reviewed-by: Nicolai Hähnle On 05.06.2016 17:07, Marek Olšák wrote: Hi, The shader-based resolve is slow. With this series, one scene with 8xMSAA in HL2: Lost Coast goes from 8-9 FPS to 32 FPS on Evergreen & Wine/Nine. Please review. Marek __

[Mesa-dev] [PATCH 0/3] R600-GCN: Use hw MSAA resolve for non-trivial resolves

2016-06-05 Thread Marek Olšák
Hi, The shader-based resolve is slow. With this series, one scene with 8xMSAA in HL2: Lost Coast goes from 8-9 FPS to 32 FPS on Evergreen & Wine/Nine. Please review. Marek ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedes