Re: [Mesa-dev] [PATCH 0/3] Implement DRI_PRIME support for Wayland

2013-11-24 Thread Alex Deucher
On Fri, Nov 22, 2013 at 8:52 AM, Axel Davy wrote: > On 11/22/2013 01:16 AM, Kristian Høgsberg wrote: >> I'm not sold on the nested compositor for this use case. It >> introduces another context switch between the game and the main >> compositor and more input and output lag. Instead I think we n

Re: [Mesa-dev] [PATCH 0/3] Implement DRI_PRIME support for Wayland

2013-11-22 Thread Axel Davy
On 11/22/2013 01:16 AM, Kristian Høgsberg wrote: > I'm not sold on the nested compositor for this use case. It > introduces another context switch between the game and the main > compositor and more input and output lag. Instead I think we need to > consider whether we want a new __DRIimage entry

Re: [Mesa-dev] [PATCH 0/3] Implement DRI_PRIME support for Wayland

2013-11-21 Thread Kristian Høgsberg
On Thu, Nov 07, 2013 at 05:13:35PM +0100, Axel Davy wrote: > These patches enable using DRI_PRIME to use a different card > than the compositor card (with render-nodes). > > At the time of writing, Mesa Wayland egl backend doesn't > support render-nodes, because it uses the dri2 backend, which > r

[Mesa-dev] [PATCH 0/3] Implement DRI_PRIME support for Wayland

2013-11-07 Thread Axel Davy
These patches enable using DRI_PRIME to use a different card than the compositor card (with render-nodes). At the time of writing, Mesa Wayland egl backend doesn't support render-nodes, because it uses the dri2 backend, which require using GEM names (render-nodes aren't allowed to use GEM names).