On Fri, Nov 22, 2013 at 8:52 AM, Axel Davy wrote:
> On 11/22/2013 01:16 AM, Kristian Høgsberg wrote:
>> I'm not sold on the nested compositor for this use case. It
>> introduces another context switch between the game and the main
>> compositor and more input and output lag. Instead I think we n
On 11/22/2013 01:16 AM, Kristian Høgsberg wrote:
> I'm not sold on the nested compositor for this use case. It
> introduces another context switch between the game and the main
> compositor and more input and output lag. Instead I think we need to
> consider whether we want a new __DRIimage entry
On Thu, Nov 07, 2013 at 05:13:35PM +0100, Axel Davy wrote:
> These patches enable using DRI_PRIME to use a different card
> than the compositor card (with render-nodes).
>
> At the time of writing, Mesa Wayland egl backend doesn't
> support render-nodes, because it uses the dri2 backend, which
> r
These patches enable using DRI_PRIME to use a different card
than the compositor card (with render-nodes).
At the time of writing, Mesa Wayland egl backend doesn't
support render-nodes, because it uses the dri2 backend, which
require using GEM names (render-nodes aren't allowed to use GEM
names).