2011/12/29 Mathias Fröhlich :
>
> Hi,
>
> Following a short series of cleanup following the gl_array_object change.
> The most important change is the use ot an ffs based loop to compute
> gl_array_object::_MaxElement. This change provides a noticable performance
> improovement for my average workl
Hi,
Following a short series of cleanup following the gl_array_object change.
The most important change is the use ot an ffs based loop to compute
gl_array_object::_MaxElement. This change provides a noticable performance
improovement for my average workloads.
To implement this, a small set of