Re: [Mesa-dev] [PATCH 0/3] Array object cleanup.

2011-12-30 Thread Brian Paul
2011/12/29 Mathias Fröhlich : > > Hi, > > Following a short series of cleanup following the gl_array_object change. > The most important change is the use ot an ffs based loop to compute > gl_array_object::_MaxElement. This change provides a noticable performance > improovement for my average workl

[Mesa-dev] [PATCH 0/3] Array object cleanup.

2011-12-29 Thread Mathias Fröhlich
Hi, Following a short series of cleanup following the gl_array_object change. The most important change is the use ot an ffs based loop to compute gl_array_object::_MaxElement. This change provides a noticable performance improovement for my average workloads. To implement this, a small set of