On Sat, 2011-03-12 at 00:48 +0100, Marek Olšák wrote:
> On Fri, Mar 11, 2011 at 2:56 PM, Keith Whitwell wrote:
> >
> > So my suggestion would be to name this something else, perhaps taking
> > language from the NV extension.
> >
>
> Alright.
>
> There are two patches attached in this email. The
On Fri, Mar 11, 2011 at 2:56 PM, Keith Whitwell wrote:
> On Fri, 2011-03-11 at 06:05 +0100, Marek Olšák wrote:
> > Hi,
> >
> > these 2 patches add GL_NV_texture_barrier to Mesa and Gallium,
> > respectively. The extension can be used for programmable
> > blending, where the same texture can be bo
On Fri, 2011-03-11 at 06:05 +0100, Marek Olšák wrote:
> Hi,
>
> these 2 patches add GL_NV_texture_barrier to Mesa and Gallium,
> respectively. The extension can be used for programmable
> blending, where the same texture can be bound as both a sampler
> and renderbuffer. The same feature exists in
Hi,
these 2 patches add GL_NV_texture_barrier to Mesa and Gallium,
respectively. The extension can be used for programmable
blending, where the same texture can be bound as both a sampler
and renderbuffer. The same feature exists in Direct10 and
the entry point is:
VOID APIENTRY ResourceReadAfter