Re: [Mesa-dev] [PATCH 0/2] mesa/gallium: add NV_texture_barrier

2011-03-21 Thread Keith Whitwell
On Sat, 2011-03-12 at 00:48 +0100, Marek Olšák wrote: > On Fri, Mar 11, 2011 at 2:56 PM, Keith Whitwell wrote: > > > > So my suggestion would be to name this something else, perhaps taking > > language from the NV extension. > > > > Alright. > > There are two patches attached in this email. The

Re: [Mesa-dev] [PATCH 0/2] mesa/gallium: add NV_texture_barrier

2011-03-11 Thread Marek Olšák
On Fri, Mar 11, 2011 at 2:56 PM, Keith Whitwell wrote: > On Fri, 2011-03-11 at 06:05 +0100, Marek Olšák wrote: > > Hi, > > > > these 2 patches add GL_NV_texture_barrier to Mesa and Gallium, > > respectively. The extension can be used for programmable > > blending, where the same texture can be bo

Re: [Mesa-dev] [PATCH 0/2] mesa/gallium: add NV_texture_barrier

2011-03-11 Thread Keith Whitwell
On Fri, 2011-03-11 at 06:05 +0100, Marek Olšák wrote: > Hi, > > these 2 patches add GL_NV_texture_barrier to Mesa and Gallium, > respectively. The extension can be used for programmable > blending, where the same texture can be bound as both a sampler > and renderbuffer. The same feature exists in

[Mesa-dev] [PATCH 0/2] mesa/gallium: add NV_texture_barrier

2011-03-10 Thread Marek Olšák
Hi, these 2 patches add GL_NV_texture_barrier to Mesa and Gallium, respectively. The extension can be used for programmable blending, where the same texture can be bound as both a sampler and renderbuffer. The same feature exists in Direct10 and the entry point is: VOID APIENTRY ResourceReadAfter