On on., aug. 29, 2018 at 12:34 AM, Dave Airlie
wrote:
From: Dave Airlie
This fixes the situation where we'd send a shader with just the
header and no data.
piglit/glsl-max-varyings test was causing this to happen, and
the renderer fix was breaking it.
---
src/gallium/drivers/virgl/virgl_e
From: Dave Airlie
This fixes the situation where we'd send a shader with just the
header and no data.
piglit/glsl-max-varyings test was causing this to happen, and
the renderer fix was breaking it.
v2: drop fprintf
---
src/gallium/drivers/virgl/virgl_encode.c | 2 +-
1 file changed, 1 insertio
From: Dave Airlie
This fixes the situation where we'd send a shader with just the
header and no data.
piglit/glsl-max-varyings test was causing this to happen, and
the renderer fix was breaking it.
---
src/gallium/drivers/virgl/virgl_encode.c | 3 ++-
1 file changed, 2 insertions(+), 1 deletion