Re: [Mesa-dev] [PATCH] vbo: count min/max_index before vbo->draw_prims

2011-12-27 Thread Yuanhan Liu
On Tue, Dec 27, 2011 at 11:15:42AM -0800, Eric Anholt wrote: > On Sun, 25 Dec 2011 12:26:25 +0800, Liu Aleaxander > wrote: > > On Sun, Dec 25, 2011 at 8:03 AM, Eric Anholt wrote: > > > On Thu, 22 Dec 2011 18:55:50 +0800, Yuanhan Liu > > > wrote: > > >> For the case that index data is stored in

Re: [Mesa-dev] [PATCH] vbo: count min/max_index before vbo->draw_prims

2011-12-27 Thread Eric Anholt
On Sun, 25 Dec 2011 12:26:25 +0800, Liu Aleaxander wrote: > On Sun, Dec 25, 2011 at 8:03 AM, Eric Anholt wrote: > > On Thu, 22 Dec 2011 18:55:50 +0800, Yuanhan Liu > > wrote: > >> For the case that index data is stored in element array buffer object, > >> and user called glMultiDrawElements, co

Re: [Mesa-dev] [PATCH] vbo: count min/max_index before vbo->draw_prims

2011-12-24 Thread Liu Aleaxander
On Sun, Dec 25, 2011 at 8:03 AM, Eric Anholt wrote: > On Thu, 22 Dec 2011 18:55:50 +0800, Yuanhan Liu > wrote: >> For the case that index data is stored in element array buffer object, >> and user called glMultiDrawElements, count the min/max_index before >> calling vbo->draw_prims. vbo_get_minm

Re: [Mesa-dev] [PATCH] vbo: count min/max_index before vbo->draw_prims

2011-12-24 Thread Eric Anholt
On Thu, 22 Dec 2011 18:55:50 +0800, Yuanhan Liu wrote: > For the case that index data is stored in element array buffer object, > and user called glMultiDrawElements, count the min/max_index before > calling vbo->draw_prims. vbo_get_minmax_index() isn't friendly to this > case. So do it while bui

[Mesa-dev] [PATCH] vbo: count min/max_index before vbo->draw_prims

2011-12-22 Thread Yuanhan Liu
For the case that index data is stored in element array buffer object, and user called glMultiDrawElements, count the min/max_index before calling vbo->draw_prims. vbo_get_minmax_index() isn't friendly to this case. So do it while building the prim info. Signed-off-by: Yuanhan Liu --- src/mesa/v