Re: [Mesa-dev] [PATCH] vbo: Try to reuse the same VAO more often for successive dlists.

2018-03-04 Thread Mathias Fröhlich
Hi Brian, On Friday, 2 March 2018 16:12:04 CET Brian Paul wrote: > I'll try to re-check the dlist application later. For now though, this > patch looks good. One thing below... Thanks for the review! > > + assert(old_offset <= buffer_offset); > > + const GLintptr offset_diff = buffer_off

Re: [Mesa-dev] [PATCH] vbo: Try to reuse the same VAO more often for successive dlists.

2018-03-02 Thread Brian Paul
On 02/28/2018 10:50 PM, mathias.froehl...@gmx.net wrote: From: Mathias Fröhlich Hi Brian, that's what I mentioned yesterday. You may want to test this change against your use cases of your recent draw primitive optimization. With one openscenegraph dlist based workload this change improves the

[Mesa-dev] [PATCH] vbo: Try to reuse the same VAO more often for successive dlists.

2018-02-28 Thread Mathias . Froehlich
From: Mathias Fröhlich Hi Brian, that's what I mentioned yesterday. You may want to test this change against your use cases of your recent draw primitive optimization. With one openscenegraph dlist based workload this change improves the framerates on radeonsi by about 10% compared to without th