Hi Brian,
On Friday, 2 March 2018 16:12:04 CET Brian Paul wrote:
> I'll try to re-check the dlist application later. For now though, this
> patch looks good. One thing below...
Thanks for the review!
> > + assert(old_offset <= buffer_offset);
> > + const GLintptr offset_diff = buffer_off
On 02/28/2018 10:50 PM, mathias.froehl...@gmx.net wrote:
From: Mathias Fröhlich
Hi Brian,
that's what I mentioned yesterday.
You may want to test this change against your use cases of your recent
draw primitive optimization.
With one openscenegraph dlist based workload this change improves the
From: Mathias Fröhlich
Hi Brian,
that's what I mentioned yesterday.
You may want to test this change against your use cases of your recent
draw primitive optimization.
With one openscenegraph dlist based workload this change improves the
framerates on radeonsi by about 10% compared to without th