2010/9/14 Chia-I Wu :
> 2010/9/14 Kristian Høgsberg :
>> 2010/9/14 Chia-I Wu :
>>> 2010/9/14 Kristian Høgsberg :
2010/9/13 keith whitwell :
> Hey Kristian,
>
> The first question is whether this is necessary - from vague memory I
> have an idea that current attributes need not
On Tue, 2010-09-14 at 08:18 -0700, Chia-I Wu wrote:
> 2010/9/14 Kristian Høgsberg :
> > 2010/9/14 Chia-I Wu :
> >> 2010/9/14 Kristian Høgsberg :
> >>> 2010/9/13 keith whitwell :
> Hey Kristian,
>
> The first question is whether this is necessary - from vague memory I
> have an i
2010/9/14 Kristian Høgsberg :
> 2010/9/14 Chia-I Wu :
>> 2010/9/14 Kristian Høgsberg :
>>> 2010/9/13 keith whitwell :
Hey Kristian,
The first question is whether this is necessary - from vague memory I
have an idea that current attributes need not be updated by vertex
buffe
2010/9/14 Chia-I Wu :
> 2010/9/14 Kristian Høgsberg :
>> 2010/9/13 keith whitwell :
>>> Hey Kristian,
>>>
>>> The first question is whether this is necessary - from vague memory I
>>> have an idea that current attributes need not be updated by vertex
>>> buffer rendering - ie. it's optional/impleme
2010/9/14 Kristian Høgsberg :
> 2010/9/13 keith whitwell :
>> Hey Kristian,
>>
>> The first question is whether this is necessary - from vague memory I
>> have an idea that current attributes need not be updated by vertex
>> buffer rendering - ie. it's optional/implementation-dependent.
>>
>> I ass
2010/9/13 keith whitwell :
> Hey Kristian,
>
> The first question is whether this is necessary - from vague memory I
> have an idea that current attributes need not be updated by vertex
> buffer rendering - ie. it's optional/implementation-dependent.
>
> I assume you're concerned with the case wher
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keith whitwell wrote:
> Hey Kristian,
>
> The first question is whether this is necessary - from vague memory I
> have an idea that current attributes need not be updated by vertex
> buffer rendering - ie. it's optional/implementation-dependent.
>
>
Hey Kristian,
The first question is whether this is necessary - from vague memory I
have an idea that current attributes need not be updated by vertex
buffer rendering - ie. it's optional/implementation-dependent.
I assume you're concerned with the case where you have something like
// ctx->C
Setting constant vertex attributes with glDrawArrays() doesn't work right
because the last attribute isn't copied to ctx->Current. Typically,
only the last attribute doesn't get set, since vbo_exec_wrap_upgrade_vertex()
ends up getting called when setting a new attribute, and it will copy all
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