Ok, disregard this patch.
I see this is a bad idea and will fix the issue in another way in nvfx.
Thanks,
Lucas
Am Donnerstag, den 29.12.2011, 01:12 +0100 schrieb Marek Olšák:
> HI Lucas,
>
> The fallback will be slower on Radeons for these two reasons:
> - Texture transfers are implemented usi
HI Lucas,
The fallback will be slower on Radeons for these two reasons:
- Texture transfers are implemented using a blit to or from a
temporary texture, which is allocated in get_transfer, so it takes
more CPU time than simply generating all mipmap levels on hardware
- Mapping a texture causes wai
>From 1273dd1e1ede35b9a434c3f9d9eaa4a03eb8d0b3 Mon Sep 17 00:00:00 2001
From: Lucas Stach
Date: Wed, 28 Dec 2011 20:00:48 +0100
Subject: [PATCH] util: u_gen_mipmap: use software path for small mipmap
levels
We are changing a lot of states to generate mipmaps with the
hardware 3D engine, which is