On Fri, 2011-08-12 at 07:48 +0200, Andreas Fänger wrote:
> OSMesa for gallium would be really helpful. Are there plans to
> implement some sort of antialising (GL_POLYGON_SMOOTH, fsaa) in
> softpipe/llvmpipe?
>
MLAA works with softpipe and llvmpipe:
http://candgsoc.host56.com/
--
Cheers,
Sven Ar
Cc: mesa-dev@lists.freedesktop.org
Betreff: Re: [Mesa-dev] [PATCH] swrast: initial multi-threaded span rendering
These patches don't look too intrusive so I'm OK with them. I'll
apply them, test and push.
I've been meaning to write a new OSMesa interface for gallium for s
det: Mittwoch, 10. August 2011 11:17
An: Andreas Fänger
Cc: mesa-dev@lists.freedesktop.org
Betreff: Re: [Mesa-dev] [PATCH] swrast: initial multi-threaded span rendering
I'm not sure it makes a lot of sense to be optimizing swrast at this
stage. Take a look at llvmpipe and perhaps consider impr
old rasterizer at the moment, with some
improvements.
Andreas
-Ursprüngliche Nachricht-
Von: Keith Whitwell [mailto:kei...@vmware.com]
Gesendet: Mittwoch, 10. August 2011 11:17
An: Andreas Fänger
Cc: mesa-dev@lists.freedesktop.org
Betreff: Re: [Mesa-dev] [PATCH] swrast: initial multi
I'm not sure it makes a lot of sense to be optimizing swrast at this
stage. Take a look at llvmpipe and perhaps consider improving the
multithreading already in place in that rasterizer, which is far better
optimized than swrast already.
Keith
On Wed, 2011-08-10 at 08:07 +, Andreas Fänger wr
Optional parallel rendering of spans using OpenMP.
Initial implementation for aa triangles. A new option for scons is
also provided to activate the openmp support (off by default).
---
common.py |1 +
scons/gallium.py | 12 +++
src/mesa/swrast/s_aatrite
This patch makes it possible to render spans of a triangle in parallel. To make
as little changes
to the codebase as possible, OpenMP was choosen to implement the actual
multithreading. The patch
is meant to speedup osmesa rendering.
Andreas Fänger (1):
swrast: initial multi-threaded span ren