On 09/01/2013 08:19 AM, Johannes Obermayr wrote:
From: Egbert Eich
When glXBindTexImageEXT is called and SWrast is used there will be a crash when
sPriv->swrast_loader->getImage() is called from swrastSetTexBuffer2(). Reason:
no memory has been allocated for the destination thus texImage->Data
From: Egbert Eich
When glXBindTexImageEXT is called and SWrast is used there will be a crash when
sPriv->swrast_loader->getImage() is called from swrastSetTexBuffer2(). Reason:
no memory has been allocated for the destination thus texImage->Data is NULL.
Call ctx->Driver.TexImage2D() to initializ