FWIW I think it would make a lot more sense if you'd just extend the
gallivm code to be able to build proper simd16 shaders.
But just my 2 cents...
Roland
Am 19.04.2017 um 15:41 schrieb Tim Rowley:
> Build VS with alternating output for the current simd16 fe double-pump
> of a simd8 shader.
> ---
Reviewed-by: Bruce Cherniak
> On Apr 19, 2017, at 8:41 AM, Tim Rowley wrote:
>
> Build VS with alternating output for the current simd16 fe double-pump
> of a simd8 shader.
> ---
> src/gallium/drivers/swr/swr_shader.cpp | 30 +-
> 1 file changed, 25 insertions(+), 5
Build VS with alternating output for the current simd16 fe double-pump
of a simd8 shader.
---
src/gallium/drivers/swr/swr_shader.cpp | 30 +-
1 file changed, 25 insertions(+), 5 deletions(-)
diff --git a/src/gallium/drivers/swr/swr_shader.cpp
b/src/gallium/drivers/swr